Saturday, July 16, 2011

Hakosuka Pt.2


Temp update until tonight.

Sunday, July 10, 2011

Hakosuka Pt.1

I'm using the blog as a way to keep track of personal artwork that I do at home. Here's about 3 hours of modeling a 1971 Nissan Skyline GT-R, or Hakosuka. Trying for mid-res (think Forza 4) with a scene and modded parts to go with it.

More details later.



Quick reference so you don't assume it's actually a Dodge Challenger :)


Saturday, July 5, 2008

Wow, I haven't touched this in forever...

Since school, I've managed to score the dream job: I was brought on as a Vehicle/ Weapons Artist for Red Storm Entertainment here in Raleigh this May.

Current project is unannounced, but it will be eventually. I have high hopes for it. [:

I have my doubts as to whether or not I'll finish the Abrams. Working exclusively in 3DMax has made me weary of Maya now, and when I do start on a new personal project, it'll be using that.

Pretty busy at the moment, but I'll be sure to update when something big happens!

Friday, March 21, 2008

News, news, news

I've been neglecting this thing for a while now...

Anyways, school's long done. Got my Bachelors of Science in Computer Animation. Awesome, I know.

Applied to a few places, only one looking promising. I'm going to apply for an internship here in a few days down in Dallas, TX.

Also, started a new model after taking a month off to recuperate.

M1A2 Abrams + TUSK Urban Combat System



I'm going to hit the model pretty hard this evening and tomorrow, and at least finish the turret in full detail. The bottom half shouldn't take as long.

And I plan on texturing the hell out of this one.

ALSO:
Check out my portfolio!

http://jdcragg.cgsociety.org/

Demo reel is up, along with massive renders of the Yamato and the SuperHind.

Monday, December 31, 2007

Just a small update

I'm currently back in Georgia for a bit, but once I get back to Orlando, I'll have my work drive from school and I can pull all the nice, super-hi resolution renders on here. But for now, here's a small look at the finished Superhind, dirtied and lit.

I'm still fighting with the ship's lighting at this point. When I get it more... presentable, I'll post those as well.

Enjoy!

Wednesday, November 28, 2007

Big update

Three and a half weeks to go! I've got everything modeled, and now the texturing begins.

Panel review went extremely well. I scored a 25. Out of 25. [:

Thanksgiving break was much needed, and now that I'm full recovered, it's time to hit everything again.

Here's some updates of the Superhind:








And here are some shots of the Yamato, including a wireframe. Poly count is only 275,000. No too shabby.





Monday, November 12, 2007

Panel Review: Imminent

Panel review happens Thursday.

This is the process of dressing up nice and meeting with 5 course directors from classes related to your chosen field. This is also where they tear your work apart and pretty much decide your fate.

In preparation for this, I've pretty much decided to live in open lab until Thursday, which, after panel, I will unwind with a nice midnight showing of Beowulf. :)

Here's the Japanese Superbattleship YAMATO, about 85-90% modeled. The Superhind is modeled at the same progress, just don't have any renders to show off at the moment.

I'll post them after Panel.

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