I'm currently back in Georgia for a bit, but once I get back to Orlando, I'll have my work drive from school and I can pull all the nice, super-hi resolution renders on here. But for now, here's a small look at the finished Superhind, dirtied and lit.
I'm still fighting with the ship's lighting at this point. When I get it more...
presentable, I'll post those as well.
Enjoy!
3 comments:
Hi, this is Sungho Lee.
I come to visit your blog, finding a M1A2 Abrams tusk using Google.
I am a graduate student right now, majoring a 3D Game modeling at Academy of Art University. I am so shocked to see your superhind.
I was also thinking to model a superhind using a Maya and Red Storm Entertainment is the most favorite game company to me. I am a huge fan of Ghost Recon series. I thought most of mechanic's design and 3D modeling was so awesome during Ghost Recon game play and now I come to know that you made all of mechanics in the game. It is so honor to meet you here.
I don't know you but Please, visit my website and see whether there is a possibility to work for your company at near future or not.
:)
www.sungholee.com
Please, keep in touch.
Regards
Sungho Lee
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